![]() ![]() fixed worms and worm spawner in Flesh Crater boss fight not being clickable fixed player dodging all damage through rolling for some cases it was not intended for fixed item description when weapon was modified ![]() fixed some enemy salvo shots abruptly ending fixed character walk from exit on fade out even if blocked by collider fixed world map exits in New Delphi not triggering automatically fixed fade in from black on entering levels sometimes getting cut short make enemies walk instead of run when walking away after killing player close map on a few input events like weapon scrolling fixed and improved lots of small UI issues increased font size of some UI elements fixed not being able to switch weapons (for afterwards) while attacking updated audio plugin: fixes not having audio on some PC configurations additional small performance improvements for various objects fixed a few per frame memory allocations ![]() small per frame performance improvements general performance improvements on combat actions improved performance while in stealth mode fixed memory allocation due to exploring area map fixes some random frame spikes due to garbage collector slowdowns fixed a few enemy types not being set to aggressive combat behavior updated robot enemy visuals, damage and health reduced recoil pushback for some weapons updated energy weapons effect visuals and values ![]() relaxed difficulty: increased player damage, especially against bosses made ranged targeting characters take movement of target into account (standard and hard difficulty) decreased damage reduction by resistance values removed general range randomization on bullets (but kept the indiviual 'scatter' value) compressed player health over later levels increase damage portion on secondary targets when hitting multiple targets melee weapons have different ranges now updated melee timings, making some weapons a bit faster Unfortunately, the new content is not ready at this moment. We spent half of our time in March on performance, balancing and other improvements, and half of our time on new content. * Ambient Soundtrack*: A chilling ambient soundscape adds to the "machine graveyard" background of the recycling factory levels.Welcome to our second regular monthly update. * Thematic Visuals : Stylized visuals to match the tube television main character, bars n' tone screens, and static noise transitions. * Explosive Puzzle Solving : Use your arsenal of weaponry in a myriad of ways to get through tough obstacles, devious traps, and malfunctioning machines. * Six Locations to Explore : Traverse six different areas, each with their own devious traps, obstacles and enemies. Weapon Solutions : Take control of eight powerful weapons ranging from pistols, paired Uzi machineguns, shotguns, and rocket launchers to solve clever puzzles. From double uzis that blast through crates, C4 explosives to trigger floor panels, to the rocket launcher that can blast your TV character across the screen through “rocket jumping” techniques, the tricky puzzles in Trash TV will often require a careful yet explosive solution. Each of the six different locations will have different puzzles to decipher and obstacles to maneuver through, with the solutions usually involving one of eight lethal weapons. Thematic visuals with a “fuzzy” screen style and static transitions completes the retro video charm. Navigate through the perilous pathways of the recycling factory, avoid machines set out to flatten and pulverize you into scrap parts, and pick up various weapons of wicked destruction to solve puzzles through explosive solutions and to use against haywire machines.Ī finalist of Intel’s Level Up 2011 game development contest, Trash TV’s addicting action and clever puzzle design is coupled with a haunting background brilliantly set by the chilling ambient tunes. Cast away into a recycling center, you play an outdated tube television animated to life with a singular goal – find your remote control and become fully functional again. ![]()
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